Tudo sobre 33 Immortals Gameplay
Tudo sobre 33 Immortals Gameplay
Blog Article
33 souls who are damned for hell have taken a defiant stand against the judgement God has placed upon them, and now seek to rally together through several stages of hell in order to defy fate and become 33 Immortals. Players will join massive ongoing raids of up to 33 players with their chosen weapons, abilities, and upgrades to loot God’s domain, grow even more powerful, and kill God itself.
C’est justement au niveau des armes qual 33 Immortals vient densifier son gameplay centré avant tout sur la coopfoiration. Au nombre pour l’instant do 4, nous avons donc au choix :
S’agissant por l’Inferno, le boss final qui nous attend n’est autre qual Lucifer en personne. Et cet Ange dfoichu risque clairement de jeter un froid lorsque vous le rencontrerez. Il arbore en effet une forme gargantuesque et fonctionne exactement comme un boss por raid dans un MMO plus conventionnel : une barre por vie interminable, des attaques por zone proprement dfoivastatrices si on ne parvient pas à les esquiver, invocation do hordes de monstres pour nous ralentir, et des phases où il faudra être particulièrement efficace, au risque d’être éradiqufois en un clin d’œil.
It may be the same developer, but this isn’t the soothing afterlife of Spiritfarer anymore. 33 Immortals
I didn’t find any of the characters in the hub world particularly intriguing, but they serve their purpose just fine. Besides, it’s not about them — the main focus in 33 Immortals
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While that isn’t a massive amount of time to pump into a roguelike, I think I managed to grasp the title’s unique gameplay loop and the direction the developers want to take it.
With so many random players on the map at any time, it’s easy to feel like your small mistakes aren’t spotted, while your successes are clear for all to see, and even participate in.
There is a deeper story that unfolds behind all this action and during the repeat trips back to the safety of the Dark Woods, afterlife’s sole safe haven, but don’t dive in expecting a Hades
and shifts the focus from individual mastery to coordinated survival. Victory isn’t just about how well you fight, but how well you fight together.
In the same options menu, control bindings for both keyboard and mouse, and controllers, are missing. I did not have any issues with the existing control scheme, but that doesn’t mean this shouldn’t be a launch feature, even for an early 33 Immortals Gameplay access experience.
Il faudra ainsi passer notamment par l’Inferno et le Purgatoire pour prouver sa valeur, dans une cohorte por, on vous le donne en mille, 33 Immortels. Une valeur qui n’est pas là par hasard, puisqu’il s’agit du nombre exact do chapitres composant la Divine Utilizandoédie.
Vu notre temps imparti relativement court, nous n’avons toutefois pas pu explorer plus avant cette partie de la progression. Il faudra donc creuser plus profondément la question dans sa version early access disponible dès aujourd’hui.
I was given the chance to take a crack at the game a week prior to the early access launch, giving me around six hours with the game split across multiple play sessions.